| Elliot Wilen ( @ 2006-09-03 04:39:00 |
An interesting read, sort of
Massive story-games thread on stakes-setting (and why it's a perversion of conflict resolution)
Some of the stuff there is highly relevant to recent actual experiences I've had playing Dogs and Burning Wheel. Some of it is personally annoying, at best.
Some of it is dispiriting: the articulation of the idea behind CR has now (apparently) been refined to mean that it's something that gets invoked whenever we identify a conflict, but it doesn't include defining the stakes of the conflict. However, CR does guarantee resolution of the conflict. Huh?
What happens when I Give in Dogs, again? I lose the conflict. What does losing the conflict mean, if not that the preset stakes go against me?
Massive story-games thread on stakes-setting (and why it's a perversion of conflict resolution)
Some of the stuff there is highly relevant to recent actual experiences I've had playing Dogs and Burning Wheel. Some of it is personally annoying, at best.
Some of it is dispiriting: the articulation of the idea behind CR has now (apparently) been refined to mean that it's something that gets invoked whenever we identify a conflict, but it doesn't include defining the stakes of the conflict. However, CR does guarantee resolution of the conflict. Huh?
What happens when I Give in Dogs, again? I lose the conflict. What does losing the conflict mean, if not that the preset stakes go against me?